The Cliché of Storytelling

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Brand storytelling is the practice of using character, conflict, and change to make a company’s meaning memorable and repeatable. Most brands skip the conflict. What they publish is a timeline: a founding date, a founder’s headshot, a row of values, and the word “passion.”

Open the About page of almost any small company and read it slowly. Founded in a certain year. Started with a simple idea. Grew from a garage into something bigger. Committed to quality. Every sentence is true, and none of it is a story, because nothing stands in the way, nothing is at stake, and nobody changes. A timeline reports what happened, while a story makes the reader need to know what happens next, and that gap in need is the entire difference between content people skim and content people finish.

The 22 Times Problem

You have probably seen the statistic that stories are 22 times more memorable than facts. It travels through decks and blog posts with total confidence, usually delivered by someone who has never seen the study and wouldn’t recognize it if it landed on their desk. Shawn Callahan of Anecdote, a storytelling consultancy, went looking for the study behind it and could not find one. He admits he had repeated the claim himself.

Real research is more modest. Bower and Clark found in 1969 that building a story around a word list helped people recall it several times better, and Graesser and colleagues found in 1980 that people remembered narrative text about twice as well as expository text. Twice is a strong effect. It just doesn’t fit on a slide, and it measures stories, not About pages.

Why Stories Work, and Why Yours Doesn’t

Green and Brock’s 2000 research gives the better explanation. Readers who became absorbed in a narrative, which the authors call being “transported,” took on more beliefs consistent with the story and judged its protagonists more favorably.

Transportation needs somewhere to go, and a timeline offers nowhere. That means a person with a want and an obstacle standing between them and getting it. Green and Brock never tested About pages, though the mechanism points one way. Give an audience a smiling founder and a smooth path, and nobody is in trouble, so nobody gets carried anywhere. People skim and leave.

The Four Stories Everyone Tells

Four origin stories show up so often that they have stopped meaning anything.

  • Garage. Two friends, one idea, a humble start. Humble beginnings only differentiate when the beginning was strange.
  • Recipe. Somebody’s grandmother and a hand-written card. Heritage is a claim, and claims need proof, like the recipe itself printed on the package.
  • Epiphany. “We saw a gap in the market.” Everyone sees a gap, and customers don’t care about your spreadsheet.
  • Belief statement. “We believe in transparency.” Beliefs with no cost attached are decoration.

None of these is false. Here is the trouble. They are interchangeable, and a story that fits any company in the category belongs to none of them, which is how a whole industry ends up telling the same garage-and-grandmother tale.

Who Is the Hero?

Most brand stories star the founder, usually in a flattering light, usually at the moment he quit his job to chase a dream the audience has heard about a thousand times. Audiences prefer to star in their own. When the story is about a founder’s journey, the customer sits in the audience and admires, but when it is about a customer’s problem and a company that took it seriously, the customer sits inside the story and feels something. The founder still belongs in it, though he works better as the guide than as the lead.

The Four-Part Story Test

Run your brand story through these.

  1. Who wants something? Name a character and a want you can state in one sentence.
  2. What stands in the way? Identify an obstacle, ideally one your category created or ignores.
  3. What does failure cost? Stakes separate a story from a description.
  4. Where do they end up? Give the audience a before and an after they can picture.

Then run the retell test. Tell the story to a stranger, wait a day, and ask them to repeat it in one sentence, without notes, because a story that survives that test is the only kind that travels. If they can’t, you have an essay.

A Hypothetical

Picture a family plumbing company. Its timeline reads: “Family-owned since 1987. We believe in quality, integrity, and service.”

Now its story. One night at 2 a.m. a pipe burst, and no plumber in town would pick up. The founder drove over anyway, then painted one rule on the side of his van: nobody goes to bed without water. That rule still rides on every truck.

Version two has a character, an obstacle, a cost, and a rule that changes behavior. It also carries a built-in check, because anyone can call at 2 a.m. and see whether the promise holds. A story you can’t back with behavior is a costume.

Story Is Structure, Not a Page

The About page only summarizes the story, which itself lives in the price, the product, the hiring, the first email, and the silence between emails. I call the full version narrative architecture: the order in which every touchpoint reveals who the brand is and what it will not do.

Brands that can’t name their conflict aren’t telling a story. They’re giving a tour.

If you can’t name the conflict in yours, you know where to find me.

From yours truly,

 

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